to kill each other.
Then came interpersonal interaction in a multiplayer environment. The first game of its kind was called DUNGEN. DUNGEN had players competing against each other to complete a series of missions. DUNGEN provides new settings and players each time the user logs in.
The late 1970s saw the start of the video game craze with more and more households gaining computer skills. As a natural corollary, people began to write their own games for home computers. These programming hobbyists traded and sold these homegrown games in local markets.
Other changes in the 1970s were home game consoles that used game cartridges. That meant that people could collect game cartridges for a base unit instead of having bulky game console systems.
The 80s: some stop before the storm
The 1980s saw a growing craze for video games and computer games, but online gaming was not yet on the horizon. New games with better sound and graphics were introduced and gained popularity. Pole Position and Pac-man were two that achieved great popularity. It was during the 1980s that Nintendo introduced its first gaming system.
90s – the revolution begins
The 1990s saw phenomenal growth in both popularity and technology, primarily due to the rise of 3-D and multimedia.
Myst, the intellectual adventure game introduced the games in CD-ROM format. The most sophisticated 3-D graphics hardware made possible FPS (First Person Shooter) games like Quake.
In the late 1990s, there was an exponential growth of the internet, MUD (multi-user dungeons) that made online games wildly popular. New and improved graphical interfaces had people from all over the world playing each other not only in FPS games but also in real-time strategy games (RTS games), as well as third-person games like Grand Theft Auto.
This was also the period when websites started offering online games like tetris, ping pong, mario bros, super Mario and other free online flash games and non-flash based games, free to play after signing up. with them. This really pushed online gaming into the popular psyche.
The 21st century: the world is just a playground
The first years of the 21st century were dominated by the DVD-CD-ROM. The way online games are played has changed. The latest gaming systems, like Sony’s Play Station and Microsoft’s X-box, have network capabilities to allow people to play with each other in real time from all over the world. The exponentially growing broadband internet services have made it possible to play these games online in the true sense of the word.
The only downside to the ever-evolving technology for online gaming is that what you buy today may become obsolete by next year. Fortunately, for serious gamers, the reselling industry for these online games is huge. This reselling industry is just another element in the ever-changing story of online gaming.